Senior Producer — narrative, live ops & studio production
Northampton, Massachusetts
I've spent the past 15 years making the messy, human parts of game production actually work — the schedules, the partnerships, the 2am incident calls, the moment a team finally clicks. I started in audio, which taught me that good production, like good sound design, is mostly invisible when it's done right.
Along the way I've shipped 100+ titles across PC, mobile, and browser, led studios from 5 people to 70+, and managed partnerships with Disney, Microsoft, Niantic, the PGA, MLB, and the NHL. I still live in Northampton, MA, where I also taught game design for a semester and helped run a shared studio space for local developers.
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Credits
2025–2026
Senior Director of Operations
PENN Entertainment
role eliminated in company-wide restructuring
Directed production across 5 product lines and two studios (70+ people), shipping 30+ titles a year.
Scaled studio output 50% year over year by redesigning scheduling and delivery-prioritization processes.
Owned licensor relationships for PGA, MLB, and NHL from contract through launch.
2022–2025
Director of Production
PENN Entertainment
Owned production schedules and delivery across the iCasino and social gaming portfolio.
Directed simultaneous platform launches across 5 U.S. and Canadian jurisdictions, each with its own certification requirements.
2021–2022
Manager of Production
PENN Entertainment
Built and led a team of 5 producers supporting a new studio and real-money game production.
Defined core production standards through the studio's acquisition.
2017–2021
Director & Manager of Production
HitPoint Studios
Set studio-wide production standards across 5 concurrent teams spanning casual, social, and AR/VR/MR titles.
Lead Producer on an original mixed-reality title funded and published by Niantic.
Produced WB/Ellen DeGeneres' Game of Games, a mobile title built on live, server-authoritative multiplayer.
Managed delivery and partnerships with Disney, Microsoft, Niantic, and Crayola.
2009–2017
Producer, Designer & Audio Manager
HitPoint Studios
Designed and produced 50+ games, including The Secrets of Arcelia Island (Big Fish Games top-10) and AXE Moto X (5M+ plays, 2011 Unilever award).
Audio Manager on Microsoft's Adera and Disney's Fairies and Little Mermaid titles — full-cycle VO, casting, and music production.
Ran live operations on Gun Bros Online, Polar Bowler, and Seaside Hideaway.
2014–present
DBA
Woodpenny
Independent work on interactive apps and game audio, including a DreamWorks promotional mobile game and a VR music app for musician Ben Sollee.
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Selected titles
2020Bubble World— production, for Niantic
2019Game of Games— production, for WB / Ellen DeGeneres
2018Disney Magic Timer— production
2018Crayola Color Blast AR— production
2012Adera, Episode 1— audio, production
2011The Secrets of Arcelia Island— design, production, writing, audio
2011Gun Bros Online— production
2011Polar Bowler— production
2011AXE Body Spray: World's Manliest Rituals— design, production
2014Disney: The Little Mermaid — Undersea Treasures— audio, production
2013Disney Fairies Hidden Treasures (Adventures 1–4)— design, audio, production
2009AXE Body Spray: MotoX— design, production, audio
Show full credits (50+ titles)
2019Hot Hands (Unity Port)— for WB / Ellen DeGeneres — production
2019IMVU, Godot Development— audio, production
2018IMVU, Unity Development— audio, production
2018Star Wars: Porg Invasion— production
2017Kody Kapow— production
2013Fablewood— audio
2012Seaside Hideaway— production, audio
2012Words in Space Refresh— audio
2011Words in Space Classic— audio
2011Pearson Education— production, design
2011Fate: The Cursed King— audio
2011Blood & Ruby— audio
2011Sons of Guns— audio
2011Guardians of Magic— audio
2011Chili's Match 3— production
2010Dr. Despicable's Dastardly Deeds— audio
2010AXE Body Spray 2010: MotoX Revamp— production, design
Co-founded and ran a 3,150 sq/ft shared studio space in Greenfield, MA for 24 members across 7 game studios — secured a $33K MassDevelopment grant and built out workshop, internship, and game jam programming from scratch.
Jan–May 2016
Adjunct Professor, Game Design — Hampshire College
Taught a 300-level interdisciplinary game studio course, guiding 20 students through publishing a live game to Google Play and the App Store.
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Get in touch
Based in Northampton, MA — open to remote, hybrid, or local roles. I'd love to hear about what you're building.