a production credits booklet

Pat King

Senior Producer — narrative, live ops & studio production

Northampton, Massachusetts

I've spent the past 15 years making the messy, human parts of game production actually work — the schedules, the partnerships, the 2am incident calls, the moment a team finally clicks. I started in audio, which taught me that good production, like good sound design, is mostly invisible when it's done right.

Along the way I've shipped 100+ titles across PC, mobile, and browser, led studios from 5 people to 70+, and managed partnerships with Disney, Microsoft, Niantic, the PGA, MLB, and the NHL. I still live in Northampton, MA, where I also taught game design for a semester and helped run a shared studio space for local developers.

01

Credits

2025–2026

Senior Director of Operations

PENN Entertainment

role eliminated in company-wide restructuring

  • Directed production across 5 product lines and two studios (70+ people), shipping 30+ titles a year.
  • Scaled studio output 50% year over year by redesigning scheduling and delivery-prioritization processes.
  • Owned licensor relationships for PGA, MLB, and NHL from contract through launch.
2022–2025

Director of Production

PENN Entertainment

  • Owned production schedules and delivery across the iCasino and social gaming portfolio.
  • Directed simultaneous platform launches across 5 U.S. and Canadian jurisdictions, each with its own certification requirements.
2021–2022

Manager of Production

PENN Entertainment

  • Built and led a team of 5 producers supporting a new studio and real-money game production.
  • Defined core production standards through the studio's acquisition.
2017–2021

Director & Manager of Production

HitPoint Studios

  • Set studio-wide production standards across 5 concurrent teams spanning casual, social, and AR/VR/MR titles.
  • Lead Producer on an original mixed-reality title funded and published by Niantic.
  • Produced WB/Ellen DeGeneres' Game of Games, a mobile title built on live, server-authoritative multiplayer.
  • Managed delivery and partnerships with Disney, Microsoft, Niantic, and Crayola.
2009–2017

Producer, Designer & Audio Manager

HitPoint Studios

  • Designed and produced 50+ games, including The Secrets of Arcelia Island (Big Fish Games top-10) and AXE Moto X (5M+ plays, 2011 Unilever award).
  • Audio Manager on Microsoft's Adera and Disney's Fairies and Little Mermaid titles — full-cycle VO, casting, and music production.
  • Ran live operations on Gun Bros Online, Polar Bowler, and Seaside Hideaway.
2014–present

DBA

Woodpenny

  • Independent work on interactive apps and game audio, including a DreamWorks promotional mobile game and a VR music app for musician Ben Sollee.
02

Selected titles

Show full credits (50+ titles)
  • 2019Hot Hands (Unity Port)— for WB / Ellen DeGeneres — production
  • 2019IMVU, Godot Development— audio, production
  • 2018IMVU, Unity Development— audio, production
  • 2018Star Wars: Porg Invasion— production
  • 2017Kody Kapow— production
  • 2013Fablewood— audio
  • 2012Seaside Hideaway— production, audio
  • 2012Words in Space Refresh— audio
  • 2011Words in Space Classic— audio
  • 2011Pearson Education— production, design
  • 2011Fate: The Cursed King— audio
  • 2011Blood & Ruby— audio
  • 2011Sons of Guns— audio
  • 2011Guardians of Magic— audio
  • 2011Chili's Match 3— production
  • 2010Dr. Despicable's Dastardly Deeds— audio
  • 2010AXE Body Spray 2010: MotoX Revamp— production, design
  • 2010Ford Sync— design
  • 2010iAmFam— audio
  • 2010Tresemme: Style-Seek Boutique— production, level design
  • 2010Words in Space Online— audio
  • 2010Scoop Away: Bejeweled— production
  • 2010Planet Cazmo— design, audio, writing
  • 2009Clue: Accusations & Alibis— production, design
  • 2009MyMitoRally— audio
  • 2009Build-A-Lot: Elizabethan Era— design
  • 2009AXE Body Spray: PogoX— design, production, audio
  • 2009AXE Body Spray: State of Skate— design, production, audio
  • 2009Cascade Diner Dash— production
  • 2008Build-A-Lot: Monopoly— design
  • 2008Insecticide 2 (PC)— production
  • 2008Littlest Pet Shop— audio
  • 2007Insecticide 1— audio
  • 2007Hasbro Handheld: Word Whomp, Scrabble, Dominoes— production, technical design
  • 2007Net Jet DJ— level design
  • 2007Pier K Avot Children's Series— audio
03

What I bring

production & leadership

Budget, scope & risk ownership Cross-discipline coordination Licensor & partner management Live operations & incident response Coaching & mentoring Agile / Scrum / hybrid / waterfall

narrative & audio

VO casting & recording Narrative asset pipelines Music & sound design Licensed IP production

tools

Jira Confluence Asana Monday Microsoft Project Smartsheets Figma Miro TestRails MixPanel Looker Unity
04

Beyond the studio

2017–2021

Executive Director, Another Castle

Co-founded and ran a 3,150 sq/ft shared studio space in Greenfield, MA for 24 members across 7 game studios — secured a $33K MassDevelopment grant and built out workshop, internship, and game jam programming from scratch.

Jan–May 2016

Adjunct Professor, Game Design — Hampshire College

Taught a 300-level interdisciplinary game studio course, guiding 20 students through publishing a live game to Google Play and the App Store.

05

Get in touch

Based in Northampton, MA — open to remote, hybrid, or local roles. I'd love to hear about what you're building.